By connecting personal computers to telephone modems, and dialing a number to a dedicated server, members of the Warez scene could share their copies of video games. With the rise of bulletin board systems throughout the 1980s and into the 1990s, the sharing of pirated video games took a centralized form. Beginning as simple text, the presentation of these crack intros gradually grew more complex, with windows featuring GIFs, music, and colorful designs. Preceding the booting of the actual game, these windows would contain the monikers of those who created the pirated copy, along with any messages they wanted to add. In the 1980s, crack intros began appearing on pirated games. These trading circles became colloquially known as the Warez scene, with the term " warez" being an informal bastardization of "software". Video game trading circles began to emerge in the years following, with networks of computers, connected via modem to long-distance telephone lines, transmitting the contents of floppy discs. Piracy networks can be traced back to the mid-1980s, with infrastructure changes resulting from the Bell System breakup serving as a major catalyst. As the personal computer rose to prominence in the mid to late 1970s, so too did the tendency to copy video games onto floppy disks and cassette tapes, and share pirated copies by hand.
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